Games - Professional Work

Multiple Projects - Educar Games

Maya

Windows

Unreal Engine

Android

Maya

Linux

Maya

MacOS

Maya

IOS

Role: Lead Gameplay Programmer | Technical Artist

  • Gameplay Programming;
  • UI Implementation;
  • Multiplayer Logic;
  • Particles and FX;
  • Multiplayer Infrastructure;
  • Dedicated Server Setup (AWS);
  • Research and test new technologies;
  • In-house custom tool development;
  • Pipeline Optimizations;
  • Oversee bug tracking and prioritization;
  • Cross-functional teams coordination.

Flunky Farm - Vneta Games

Maya

Windows

Unreal Engine

Android

Houdini

Xbox

Nuke

Playstation

Maya

Linux

Role: Unreal Generalist / Game Designer

  • Gameplay Programming;
  • Animation / FX Implementation;
  • Steam / Epic Integration;
  • REST Connection;
  • Dedicated Server Setup (AWS);
  • Cinematics (Unreal Engine Sequencer);
  • Write and update GDD.
The Path of Calydra - Varsav / Final Boss
Maya

Windows

Maya

Linux

Role: Programmer

  • Gameplay Combat System;
  • Magic and Skill System;
  • Enemies AI;
  • Mission System;
  • Gameplay Puzzles;
  • UI Programming;
  • UI Animations;
  • Cinematics (Unreal Engine Sequencer);
  • In-house systems and tools.

Rised In Oblivion - First Phoenix

Maya

Windows

Maya

Linux

Role: Programmer

  • Gameplay Programmer;
  • Gamemode Programmer;
  • Weapon and Environment FX;
  • Enemies AI;
  • Multiplayer Game Logic;
  • Gameplay Puzzles;
  • UI Programming;
  • Cinematics (Unreal Engine Sequencer);
  • Dedicated Server Setup (AWS);
  • Source Control Manager;
  • In-house systems and tools;

Restless - Vneta Games

Maya

Windows

Maya

Linux

Role: Programmer

  • Gameplay Programmer;
  • Enemies AI;
  • Gameplay Puzzles;
  • UI Programming;
  • Cinematics (Unreal Engine Sequencer).